系统需求

本页面包含了编辑器以及导出后项目的系统需求。这些数据仅供参考。如果你打算为了使用 Godot 而搭建或升级系统,也可以参考这些数据。

Godot 编辑器

以下数据是运行 Godot 编辑器开发简单 2D 和 3D 项目的最低规格需求:

台式机和笔记本 PC - 最低配置

CPU

  • Windows: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU

    • Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Snapdragon X Elite

  • macOS:x86_64 或 ARM CPU(Apple Silicon)

    • 示例:Intel Core 2 Duo SU9400、Apple M1

  • Linux:支持 SSE2 指令的 x86_32 CPU、x86_64 CPU、ARMv7 或 ARMv8 CPU

    • 示例:Intel Core 2 Duo E8200、AMD Athlon XE BE-2300、Raspberry Pi 4

GPU

  • Forward+ renderer: Integrated graphics with full Vulkan 1.0 support

    • 示例:Intel HD Graphics 5500 (Broadwell)、AMD Radeon R5 Graphics (Kaveri)

  • Mobile renderer: Integrated graphics with full Vulkan 1.0 support

    • 示例:Intel HD Graphics 5500 (Broadwell)、AMD Radeon R5 Graphics (Kaveri)

  • Compatibility renderer: Integrated graphics with full OpenGL 3.3 support

    • 示例:Intel HD Graphics 2500 (Ivy Bridge)、AMD Radeon R5 Graphics (Kaveri)

内存

  • 原生编辑器:4 GB

  • Web 编辑器:8 GB

存储

200 MB(用于可执行文件、项目文件、缓存)。导出项目需要单独下载导出模板(安装后为 1.3 GB)。

操作系统

  • 原生编辑器:Windows 7、macOS 10.13(兼容渲染器)、macOS 10.15(Forward+/移动渲染器)、2016 年之后的 Linux 发行版

  • Web 编辑器:Firefox 79、Chrome 68、Edge 79、Safari 15.2、Opera 64

备注

我们对 Windows 7/8/8.1 的支持秉承尽力而为的原则。这些版本没有常规测试,可能会缺失部分功能(例如彩色的 print_rich 控制台输出)。后续 Godot 4.x 版本中可能会移除对 Windows 7/8/8.1 的支持。

Vulkan drivers for these Windows versions are known to have issues with memory leaks. As a result, it's recommended to stick to the Compatibility renderer when running Godot on a Windows version older than 10.

移动设备(智能手机、平板)- 最低配置

CPU

  • Android:芯片使用任何 32 位/64 位 ARM 或 x86 CPU

    • 示例:Qualcomm Snapdragon 430、Samsung Exynos 5 Octa 5430

  • iOS:无法运行编辑器

GPU

  • Forward+ renderer: SoC featuring GPU with full Vulkan 1.0 support

    • 示例:Qualcomm Adreno 505、Mali-G71 MP2

  • Mobile renderer: SoC featuring GPU with full Vulkan 1.0 support

    • 示例:Qualcomm Adreno 505、Mali-G71 MP2

  • Compatibility renderer: SoC featuring GPU with full OpenGL ES 3.0 support

    • 示例:Qualcomm Adreno 306、Mali-T628 MP6

内存

  • 原生编辑器:3 GB

  • Web 编辑器:6 GB

存储

200 MB (used for the executable, project files and cache) Exporting projects requires downloading export templates separately (1.3 GB after installation)

操作系统

  • Native editor: Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile)

  • Web 编辑器:Firefox 79、Chrome 88、Edge 79、Safari 15.2、Opera 64、Samsung Internet 15

以下数据是流畅运行 Godot 编辑器开发简单 2D 和 3D 项目的推荐需求:

导出的 Godot 项目

警告

The requirements below are a baseline for a simple 2D or 3D project, with basic scripting and few visual flourishes. CPU, GPU, RAM and storage requirements will heavily vary depending on your project's scope, its renderer, viewport resolution and graphics settings chosen. Other programs running on the system while the project is running will also compete for resources, including RAM and video RAM.

强烈建议在低端硬件上自己进行测试,确保项目能够在需要的速度下运行。为了更好地支持低端硬件,你可能还会需要在项目中添加图形选项菜单

以下数据是运行 Godot 导出的简单 2D 和 3D 项目的最低需求:

台式机和笔记本 PC - 最低配置

CPU

  • Windows: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU

    • Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Snapdragon X Elite

  • macOS:x86_64 或 ARM CPU(Apple Silicon)

    • 示例:Intel Core 2 Duo SU9400、Apple M1

  • Linux:支持 SSE2 指令的 x86_32 CPU、x86_64 CPU、ARMv7 或 ARMv8 CPU

    • 示例:Intel Core 2 Duo E8200、AMD Athlon XE BE-2300、Raspberry Pi 4

GPU

  • Forward+ renderer: Integrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level) support (Windows)

    • 示例:Intel HD Graphics 5500 (Broadwell)、AMD Radeon R5 Graphics (Kaveri)

  • Mobile renderer: Integrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level) support (Windows)

    • 示例:Intel HD Graphics 5500 (Broadwell)、AMD Radeon R5 Graphics (Kaveri)

  • Compatibility renderer: Integrated graphics with full OpenGL 3.3 support or Direct3D 11 support (Windows).

    • 示例:Intel HD Graphics 2500 (Ivy Bridge)、AMD Radeon R5 Graphics (Kaveri)

内存

  • 原生导出:2 GB

  • Web 导出:4 GB

存储

150 MB(用于可执行文件、项目文件、缓存)

操作系统

  • For native exports: Windows 7 (Compatibility and Forward+/Mobile, Vulkan), Windows 10 (Forward+/Mobile, Direct3D 12), macOS 10.13 (Compatibility), macOS 10.15 (Forward+/Mobile, Vulkan), macOS 13.0 (Forward+/Mobile, Metal), Linux distribution released after 2016

  • Web 导出:Firefox 79、Chrome 68、Edge 79、Safari 15.2、Opera 64

备注

我们对 Windows 7/8/8.1 的支持秉承尽力而为的原则。这些版本没有常规测试,可能会缺失部分功能(例如彩色的 print_rich 控制台输出)。后续 Godot 4.x 版本中可能会移除对 Windows 7/8/8.1 的支持。

Vulkan drivers for these Windows versions are known to have issues with memory leaks. As a result, it's recommended to stick to the Compatibility renderer when running Godot on a Windows version older than 10.

移动设备(智能手机、平板)- 最低配置

CPU

  • Android:芯片使用任何 32 位/64 位 ARM 或 x86 CPU

    • 示例:Qualcomm Snapdragon 430、Samsung Exynos 5 Octa 5430

  • iOS:芯片使用任何 64 位 ARM CPU

    • 示例:Apple A7(iPhone 5S)

GPU

  • Forward+ renderer: SoC featuring GPU with full Vulkan 1.0 support, or Metal 3 support (iOS/iPadOS)

    • Example (Vulkan): Qualcomm Adreno 505, Mali-G71 MP2, Apple A12 (iPhone XR/XS)

    • Example (Metal): Apple A11 (iPhone 8/X)

  • Mobile renderer: SoC featuring GPU with full Vulkan 1.0 support, or Metal 3 support (iOS/iPadOS)

    • Example (Vulkan): Qualcomm Adreno 505, Mali-G71 MP2, Apple A12 (iPhone XR/XS)

    • Example (Metal): Apple A11 (iPhone 8/X)

  • Compatibility renderer: SoC featuring GPU with full OpenGL ES 3.0 support

    • Example: Qualcomm Adreno 306, Mali-T628 MP6, Apple A7 (iPhone 5S)

内存

  • 原生导出:1 GB

  • Web 导出:2 GB

存储

150 MB(用于可执行文件、项目文件、缓存)

操作系统

  • For native exports: Android 6.0 (Compatibility), Android 9.0 (Forward+/Mobile), iOS 12.0 (Forward+/Mobile, Vulkan), iOS 16.0 (Forward+/Mobile, Metal)

  • Web 导出:Firefox 79、Chrome 88、Edge 79、Safari 15.2、Opera 64、Samsung Internet 15

以下数据是流畅运行 Godot 导出的简单 2D 和 3D 项目的推荐需求:

台式机和笔记本 PC - 推荐配置

CPU

  • Windows: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU

    • Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Snapdragon X Elite

  • macOS:x86_64 或 ARM CPU(Apple Silicon)

    • 示例:Intel Core i5-8500、Apple M1

  • Linux:支持 SSE2 指令的 x86_32 CPU、x86_64 CPU、ARMv7 或 ARMv8 CPU

    • 示例:Intel Core i5-6600K、AMD Ryzen 5 1600、超频 Raspberry Pi 5

GPU

  • Forward+ renderer: Dedicated graphics with full Vulkan 1.2 support, Metal 3 support (macOS), or Direct3D 12 (12_0 feature level) support (Windows)

    • 示例:NVIDIA GeForce GTX 1050 (Pascal)、AMD Radeon RX 460 (GCN 4.0)

  • Mobile renderer: Dedicated graphics with full Vulkan 1.2 support, Metal 3 support (macOS), or Direct3D 12 (12_0 feature level) support (Windows)

    • 示例:NVIDIA GeForce GTX 1050 (Pascal)、AMD Radeon RX 460 (GCN 4.0)

  • Compatibility renderer: Dedicated graphics with full OpenGL 4.6 support

    • 示例:NVIDIA GeForce GTX 650 (Kepler)、AMD Radeon HD 7750 (GCN 1.0)

内存

  • 原生导出:4 GB

  • Web 导出:8 GB

存储

150 MB(用于可执行文件、项目文件、缓存)

操作系统

  • For native exports: Windows 10, macOS 10.15 (Forward+/Mobile, Vulkan), macOS 13.0 (Forward+/Mobile, Metal), Linux distribution released after 2020

  • Web 导出:最新版本的 Firefox、Chrome、Edge、Safari、Opera

移动设备(智能手机、平板)- 推荐配置

CPU

  • Android:芯片使用 64 位 ARM 或 x86 CPU,至少有 3 个“性能”核心

    • 示例:Qualcomm Snapdragon 845、Samsung Exynos 9810

  • iOS:芯片使用 64 位 ARM CPU

    • Example: Apple A14 (iPhone 12)

GPU

  • Forward+ renderer: SoC featuring GPU with full Vulkan 1.2 support, or Metal 3 support (iOS/iPadOS)

    • Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)

  • Mobile renderer: SoC featuring GPU with full Vulkan 1.2 support, or Metal 3 support (iOS/iPadOS)

    • Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)

  • Compatibility renderer: SoC featuring GPU with full OpenGL ES 3.2 support

    • Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)

内存

  • 原生导出:2 GB

  • Web 导出:4 GB

存储

150 MB(用于可执行文件、项目文件、缓存)

操作系统

  • For native exports: Android 9.0, iOS 14.1 (Forward+/Mobile, Vulkan), iOS 16.0 (Forward+/Mobile, Metal)

  • Web 导出:最新版本的 Firefox、Chrome、Edge、Safari、Opera、Samsung Internet

备注

Godot 不会使用 OpenGL 3.3/OpenGL ES 3.0 之后的 OpenGL/OpenGL ES 扩展,但是通常支持更高版本 OpenGL/OpenGL ES 的 GPU 在驱动方面的问题更少。