RichTextLabel 中的 BBCode
前言
Label 节点非常适合显示基础文本,但有一定局限性。如果你需要改变文本的颜色或其对齐方式,则只能对整个标签执行此操作。你不能使文本的一部分具有其他颜色,也不能使文本的一部分居中。要绕过这些限制,你可以使用 RichTextLabel 。
RichTextLabel 允许使用标记语法或内置 API 对文本进行复杂的格式设置。它使用 BBCode 作为标记语法,这是一个为文本的一部分指定格式规则的标签系统。如果你曾经使用过论坛,你可能对它们很熟悉。(“BBCode” 中的 “BB”(bulletin boards),就是指“公告板”)。
与 Label 不同,RichTextLabel 还带有自己的垂直滚动条。如果文本不适合控件的大小,则会自动显示此滚动条。可以通过在 RichTextLabel 的检查器中取消选中 Scroll Active 属性来禁用滚动条。
Note that the BBCode tags can also be used to some extent for other use cases:
BBCode can be used to format comments in the XML source of the class reference.
BBCode can be used in GDScript documentation comments.
BBCode can be used when printing rich text to the Output bottom panel.
参见
You can see how BBCode in RichTextLabel works in action using the Rich Text Label with BBCode demo project.
使用 BBCode
By default, RichTextLabel functions like a normal Label. It has the property_text property, which you can edit to have uniformly formatted text. To be able to use BBCode for rich text formatting, you need to turn on the BBCode mode by setting bbcode_enabled. After that, you can edit the text property using available tags. Both properties are located at the top of the inspector after selecting a RichTextLabel node.

For example, BBCode [color=green]test[/color]
would render the word "test" with
a green color.

Most BBCodes consist of 3 parts: the opening tag, the content and the closing
tag. The opening tag delimits the start of the formatted part, and can also
carry some configuration options. Some opening tags, like the color
one
shown above, also require a value to work. Other opening tags may accept
multiple options (separated by spaces within the opening tag). The closing tag
delimits the end of the formatted part. In some cases, both the closing tag and
the content can be omitted.
Unlike BBCode in HTML, leading/trailing whitespace is not removed by a RichTextLabel upon display. Duplicate spaces are also displayed as-is in the final output. This means that when displaying a code block in a RichTextLabel, you don't need to use a preformatted text tag.
[tag]content[/tag]
[tag=value]content[/tag]
[tag option1=value1 option2=value2]content[/tag]
[tag][/tag]
[tag]
备注
RichTextLabel doesn't support entangled BBCode tags. For example, instead of using:
[b]bold[i]bold italic[/b]italic[/i]
请使用:
[b]bold[i]bold italic[/i][/b][i]italic[/i]
安全地处理用户输入
In a scenario where users may freely input text (such as chat in a multiplayer
game), you should make sure users cannot use arbitrary BBCode tags that will be
parsed by RichTextLabel. This is to avoid inappropriate use of formatting, which
can be problematic if [url]
tags are handled by your RichTextLabel (as players
may be able to create clickable links to phishing sites or similar).
Using RichTextLabel's [lb]
and/or [rb]
tags, we can replace the opening and/or
closing brackets of any BBCode tag in a message with those escaped tags. This
prevents users from using BBCode that will be parsed as tags – instead, the
BBCode will be displayed as text.

Example of unescaped user input resulting in BBCode injection (2nd line) and escaped user input (3rd line)
创建一个 Node 节点并附加下面的脚本:
extends RichTextLabel
func _ready():
append_chat_line("Player 1", "Hello world!")
append_chat_line("Player 2", "Hello [color=red]BBCode injection[/color] (no escaping)!")
append_chat_line_escaped("Player 2", "Hello [color=red]BBCode injection[/color] (with escaping)!")
# Returns escaped BBCode that won't be parsed by RichTextLabel as tags.
func escape_bbcode(bbcode_text):
# We only need to replace opening brackets to prevent tags from being parsed.
return bbcode_text.replace("[", "[lb]")
# Appends the user's message as-is, without escaping. This is dangerous!
func append_chat_line(username, message):
append_text("%s: [color=green]%s[/color]\n" % [username, message])
# Appends the user's message with escaping.
# Remember to escape both the player name and message contents.
func append_chat_line_escaped(username, message):
append_text("%s: [color=green]%s[/color]\n" % [escape_bbcode(username), escape_bbcode(message)])
性能
In most cases, you can use BBCode directly as-is since text formatting is rarely a heavy task. However, with particularly large RichTextLabels (such as console logs spanning thousands of lines), you may encounter stuttering during gameplay when the RichTextLabel's text is updated.
There are several ways to alleviate this:
Use the
append_text()
function instead of appending to thetext
property. This function will only parse BBCode for the added text, rather than parsing BBCode from the entiretext
property.Use
push_[tag]()
andpop()
functions to add tags to RichTextLabel instead of using BBCode.Enable the Threading > Threaded property in RichTextLabel. This won't speed up processing, but it will prevent the main thread from blocking, which avoids stuttering during gameplay. Only enable threading if it's actually needed in your project, as threading has some overhead.
使用 push_[标签]() 和 pop() 函数代替 BBCode
If you don't want to use BBCode for performance reasons, you can use functions provided by RichTextLabel to create formatting tags without writing BBCode in the text.
Every BBCode tag (including effects) has a push_[tag]()
function (where
[tag]
is the tag's name). There are also a few convenience functions
available, such as push_bold_italics()
that combines both push_bold()
and push_italics()
into a single tag. See the
RichTextLabel class reference for a complete list of
push_[tag]()
functions.
The pop()
function is used to end any tag. Since BBCode is a tag stack,
using pop()
will close the most recently started tags first.
The following script will result in the same visual output as using
BBCode [color=green]test [i]example[/i][/color]
:
extends RichTextLabel
func _ready():
append_text("BBCode ") # Trailing space separates words from each other.
push_color(Color.GREEN)
append_text("test ") # Trailing space separates words from each other.
push_italics()
append_text("example")
pop() # Ends the tag opened by `push_italics()`.
pop() # Ends the tag opened by `push_color()`.
警告
Do not set the text
property directly when using formatting functions.
Appending to the text
property will erase all modifications made to the
RichTextLabel using the append_text()
, push_[tag]()
and pop()
functions.
参考
参见
Some of these BBCode tags can be used in tooltips for @export
script
variables as well as in the XML source of the class reference. For more
information, see Class reference BBCode.
标签 |
示例 |
b
Makes
{text} use the bold (or bold italics) font of RichTextLabel . |
|
i
Makes
{text} use the italics (or bold italics) font of RichTextLabel . |
|
u
在
{text} 上显示下划线。 |
|
s
在
{text} 上显示删除线。 |
|
code
让
{text} 使用 RichTextLabel 的等宽字体。 |
|
char
将十六进制的 UTF-32 码位
{codepoint} 添加为 Unicode 字符。 |
|
p
将
{text} 添加为新的段落。支持配置选项,见 段落选项。 |
[p]{text}[/p] [p {options}]{text}[/p] |
center
使得
{text} 水平居中。等价于
[p align=center] 。 |
|
left
使得
{text} 左对齐。等价于
[p align=left] 。 |
|
right
使得
{text} 右对齐。等价于
[p align=right] 。 |
|
fill
Makes
{text} fill the full width of RichTextLabel .等价于
[p align=fill] 。 |
|
indent
单次缩进
{text} 。缩进宽度与 [ul] 或 [ol] 中相同,但不创建列表点。 |
|
url
创建超链接(有下划线且可点击的文本)。可以包含可选的
{text} 或者原样显示 {link} 。Must be handled with the "meta_clicked" signal to have an effect, see 处理 [url] 标签点击.
|
[url]{link}[/url] [url={link}]{text}[/url] |
hint
创建工具提示,鼠标在文本上悬停时显示。工具提示文本不需要引号包裹(否则会原样显示在工具提示中)。
|
[hint={悬停时显示的工具提示文本}]{text}[/hint] |
img
插入位于
{路径} 的图像(可以是任意有效的 Texture2D 资源)。如果提供了
{宽度} ,图像会尝试在保持纵横比的前提下适配该宽度。如果同时提供了
{宽度} 和 {高度} ,图像会缩放至该大小。在
{宽度} 和 {高度} 取值的末尾加上 % 可以指定控件宽高的百分比,而不是像素。如果提供了
{垂直对齐} 配置,图像会尝试与周围的文本对齐,见 图像和表格的垂直对齐。支持配置选项,见 图像选项。
|
[img]{路径}[/img] [img={宽度}]{路径}[/img] [img=<宽度>x<高度>]{路径}[/img] [img={垂直对齐}]{路径}[/img] [img {选项}]{路径}[/img] |
[font={路径}]{文本}[/font] [font {选项}]{文本}[/font] |
|
font_size
为
{text} 使用自定义字体大小。 |
|
dropcap
Use a different font size and color for
{text} , while making the tag's contents
span multiple lines if it's large enough.A drop cap is typically one
uppercase character, but
[dropcap] supports containing multiple characters.
margins values are comma-separated and can be positive, zero or negative.
Values must not be separated by spaces; otherwise, the values won't be parsed correctly.
Negative top and bottom margins are particularly useful to allow the rest of
the paragraph to display below the dropcap. |
|
opentype_features
Enables custom OpenType font features for
{text} . Features must be provided as
a comma-separated {list} . Values must not be separated by spaces;
otherwise, the list won't be parsed correctly. |
[opentype_features={list}] {text} [/opentype_features] |
lang
Overrides the language for
{text} that is set by the BiDi > Language property
in RichTextLabel. {code} must be an ISO language code.
This can be used to enforce the use of a specific script for a language without
starting a new paragraph. Some font files may contain script-specific substitutes,
in which case they will be used. |
|
|
|
bgcolor
在
{text} 背后绘制的颜色。可以用来高亮文本。接受的值和 color 标签一致。 |
|
fgcolor
在
{text} 前方绘制的颜色。使用不透明的前景色可以“遮盖”文本。接受的值和 color 标签一致。 |
|
outline_size
为
{text} 使用自定义字体轮廓大小。 |
[outline_size={size}] {text} [/outline_size] |
outline_color
为
{text} 使用自定义轮廓颜色。接受的值和 color 标签一致。 |
[outline_color={code/name}] {text} [/outline_color] |
table
创建列数为
{number} 的表格。定义表格中的单元格请使用 cell 标签。If
{valign} configuration is provided, the table will try to align to the
surrounding text, see 图像和表格的垂直对齐.If baseline alignment is used, the table is aligned to the baseline of the row with index
{alignment_row} (zero-based). |
[table={number}]{cells}[/table] [table={number},{valign}]{cells}[/table] [table={number},{valign},{alignment_row}]{cells}[/table] |
cell
向表格中添加一个文本为
{text} 的单元格。If
{ratio} is provided, the cell will try to expand to that value proportionally
to other cells and their ratio values.Supports configuration options, see 单元格选项.
|
[cell]{text}[/cell] [cell={ratio}]{text}[/cell] [cell {options}]{text}[/cell] |
[ul]{items}[/ul] [ul bullet={bullet}]{items}[/ul] |
|
ol
|
|
lb、rb
分别添加
[ 和 ] 。用于转义 BBCode 标记。这些是自闭合标签,不需要手动关闭(不存在
[/lb] 和 [/rb] 这种关闭标签)。 |
[lb]b[rb]text[lb]/b[rb] 会被显示为 [b]text[/b] 。 |
部分 Unicode 控制字符可以使用对应的自闭合标签添加。
相比于直接在文本中粘贴这些控制字符,
这种方法更方便维护。
|
[lrm] (left-to-right mark), [rlm] (right-to-left mark), [lre] (left-to-right embedding),[rle] (right-to-left embedding), [lro] (left-to-right override), [rlo] (right-to-left override),[pdf] (pop directional formatting), [alm] (Arabic letter mark), [lri] (left-to-right isolate),[rli] (right-to-left isolate), [fsi] (first strong isolate), [pdi] (pop directional isolate),[zwj] (zero-width joiner), [zwnj] (zero-width non-joiner), [wj] (word joiner),[shy] (soft hyphen) |
备注
Tags for bold ([b]
) and italics ([i]
) formatting work best if the
appropriate custom fonts are set up in the RichTextLabelNode's theme
overrides. If no custom bold or italic fonts are defined,
faux bold and italic fonts
will be generated by Godot. These fonts rarely look good in comparison to hand-made bold/italic font variants.
The monospaced ([code]
) tag only works if a custom font is set up in
the RichTextLabel node's theme overrides. Otherwise, monospaced text will use the regular font.
目前还没有用于控制文本垂直居中的BBCode标签.
Options can be skipped for all tags.
段落选项
align
值
left
(orl
),center
(orc
),right
(orr
),fill
(orf
)默认
left
文本水平对齐。
bidi_override、st
值
default
(ofd
),uri
(oru
),file
(orf
),email
(ore
),list
(orl
),none
(orn
),custom
(orc
)默认
default
Structured text override.
justification_flags, jst
值
Comma-separated list of the following values (no space after each comma):
kashida
(ork
),word
(orw
),trim
(ortr
),after_last_tab
(orlt
),skip_last
(orsl
),skip_last_with_chars
(orsv
),do_not_skip_single
(orns
).默认
word,kashida,skip_last,do_not_skip_single
Justification (fill alignment) option. See TextServer for more details.
direction、dir
值
ltr
(orl
),rtl
(orr
),auto
(ora
)默认
继承
Base BiDi direction.
language、lang
值
ISO 语言代码。见 区域设置代码
默认
继承
Locale override. Some font files may contain script-specific substitutes, in which case they will be used.
tab_stops
值
List of floating-point numbers, e.g.
10.0,30.0
默认
Width of the space character in the font
Overrides the horizontal offsets for each tab character. When the end of the list is reached, the tab stops will loop over. For example, if you set
tab_stops
to10.0,30.0
, the first tab will be at10
pixels, the second tab will be at10 + 30 = 40
pixels, and the third tab will be at10 + 30 + 10 = 50
pixels from the origin of the RichTextLabel.
处理 [url]
标签点击
默认情况下,[url]
标签在单击时不执行任何操作.这是为了允许灵活使用 [url]
标签,而不是限制它们在Web浏览器中打开URL.
To handle clicked [url]
tags, connect the RichTextLabel
node's
meta_clicked signal to a script function.
例如,将如下方法连接到 meta_clicked
上即可在用户的默认网页浏览器中打开被点击的 URL:
# This assumes RichTextLabel's `meta_clicked` signal was connected to
# the function below using the signal connection dialog.
func _richtextlabel_on_meta_clicked(meta):
# `meta` is not guaranteed to be a String, so convert it to a String
# to avoid script errors at runtime.
OS.shell_open(str(meta))
要支持更高级的用法,也可以在 [url]
标签的选项中存储 JSON,然后在处理 meta_clicked
信号的函数中解析。例如:
[url={"example": "value"}]JSON[/url]
图像选项
color
值
颜色名称或十六进制格式的颜色
默认
继承
图像的着色颜色(调制)。
height
值
整数
默认
继承
Target height of the image in pixels, add
%
to the end of value to specify it as percentages of the control width instead of pixels.width
值
整数
默认
继承
Target width of the image, add
%
to the end of value to specify it as percentages of the control width instead of pixels.region
值
x,y,width,height in pixels
默认
继承
图像的区域框。可用于显示精灵表中的单个图像。
pad
值
false
、true
默认
false
如果设为
true
且图像小于width
和height
指定的大小,那么就会为图像加上边距让大小一致,不会进行缩放。tooltip
值
字符串
默认
图像的工具提示。
图像和表格的垂直对齐
When a vertical alignment value is provided with the [img]
or [table]
tag
the image/table will try to align itself against the surrounding text. Alignment is
performed using a vertical point of the image and a vertical point of the text.
There are 3 possible points on the image (top
, center
, and bottom
) and 4
possible points on the text and table (top
, center
, baseline
, and bottom
),
which can be used in any combination.
To specify both points, use their full or short names as a value of the image/table tag:
text [img=top,bottom]...[/img] text
text [img=center,center]...[/img] text

text [table=3,center]...[/table] text # Center to center.
text [table=3,top,bottom]...[/table] text # Top of the table to the bottom of text.
text [table=3,baseline,baseline,1]...[/table] text # Baseline of the second row (rows use zero-based indexing) to the baseline of text.

You can also specify just one value (top
, center
, or bottom
) to make
use of a corresponding preset (top-top
, center-center
, and bottom-bottom
respectively).
Short names for the values are t
(top
), c
(center
), l
(baseline
),
and b
(bottom
).
字体选项
name、n
值
有效的 Font 资源路径。
默认
继承
字体资源路径。
size、s
值
数字,单位为像素。
默认
继承
自定义字体大小。
glyph_spacing、gl
值
数字,单位为像素。
默认
继承
每个字形的额外间距。
space_spacing, sp
值
数字,单位为像素。
默认
继承
空格字符的额外间距。
top_spacing、top
值
数字,单位为像素。
默认
继承
行上方的额外间距。
bottom_spacing、bt
值
数字,单位为像素。
默认
继承
行下方的额外间距。
embolden、emb
值
浮点数字。
默认
0.0
字体加粗强度,非零时会加粗字体的轮廓。负值会降低轮廓的粗细。
face_index、fi
值
整数。
默认
0
TrueType / OpenType 合集中活动字体的索引号。
slant、sln
值
浮点数字。
默认
0.0
字体倾斜强度,正值会将字形向右倾斜,负值会将字形向左倾斜。
opentype_variation、otv
值
Comma-separated list of the OpenType variation tags (no space after each comma).
默认
字体的 OpenType 变体坐标。见 OpenType 变体标签。
注意:取值应使用
"
包裹,这样就能够在其中使用=
:
[font otv="wght=200,wdth=400"] # Sets variable font weight and width.
opentype_features、otf
值
Comma-separated list of the OpenType feature tags (no space after each comma).
默认
字体的 OpenType 特性。见 OpenType 特性标签。
注意:取值应使用
"
包裹,这样就能够在其中使用=
:
[font otf="calt=0,zero=1"] # Disable contextual alternates, enable slashed zero.
具名颜色
For tags that allow specifying a color by name, you can use names of the constants from
the built-in Color class. Named classes can be specified in a number of
styles using different casings: DARK_RED
, DarkRed
, and darkred
will give
the same exact result.
See this image for a list of color constants:

十六进制颜色代码
For opaque RGB colors, any valid 6-digit hexadecimal code is supported, e.g.
[color=#ffffff]white[/color]
. Shorthand RGB color codes such as #6f2
(equivalent to #66ff22
) are also supported.
For transparent RGB colors, any RGBA 8-digit hexadecimal code can be used,
e.g. [color=#ffffff88]translucent white[/color]
. Note that the alpha channel
is the last component of the color code, not the first one. Short RGBA
color codes such as #6f28
(equivalent to #66ff2288
) are supported as well.
单元格选项
expand
值
整数
默认
1
单元格扩张比例。定义的是哪些单元格会尝试按比例扩展到其他单元格,以及相应的扩张比例。
border
值
颜色名称或十六进制格式的颜色
默认
继承
单元格边框颜色。
bg
值
颜色名称或十六进制格式的颜色
默认
继承
单元格背景色。如果想要单双行使用不同的背景色,请使用
bg=单行颜色,双行颜色
。padding
值
4 comma-separated floating-point numbers (no space after each comma)
默认
0,0,0,0
单元格左侧、上方、右侧、下方的内边距。
无序列表项目符号
默认情况下,[ul]
标签会使用 Unicode U+2022
“Bullet”字形作为项目符号字符。这一行为与网页浏览器一致。项目符号字符可以使用 [ul bullet={bullet}]
自定义。如果提供了 {bullet}
参数,该参数必须是不含引号的单个字符(例如 [bullet=*]
),额外的字符会被忽略。项目符号字符的宽度不会影响列表的格式。
常用项目符号字符列表见维基百科上的《项目符号》,你可以直接粘贴过来用作 bullet
参数。
有序列表类型
有序列表可以使用数字或字母自动升序标记条目。该标签支持以下类型选项:
1
- 数字,会尽量使用语言对应的数字系统。a
、A
- 小写和大写拉丁字母。i
、I
- 小写和大写罗马数字。
文本效果
BBCode can also be used to create different text effects that can optionally be animated. Five customizable effects are provided out of the box, and you can easily create your own. By default, animated effects will pause when the SceneTree is paused. You can change this behavior by adjusting the RichTextLabel's Process > Mode property.
All examples below mention the default values for options in the listed tag format.
备注
Text effects that move characters' position may result in characters being clipped by the RichTextLabel node bounds.
You can resolve this by disabling Control > Layout > Clip Contents in the inspector after selecting the RichTextLabel node, or ensuring there is enough margin added around the text by using line breaks above and below the line using the effect.
脉冲

Pulse creates an animated pulsing effect that multiplies each character's
opacity and color. It can be used to bring attention to specific text. Its tag
format is [pulse freq=1.0 color=#ffffff40 ease=-2.0]{text}[/pulse]
.
freq
controls the frequency of the half-pulsing cycle (higher is faster). A
full pulsing cycle takes 2 * (1.0 / freq)
seconds. color
is the target
color multiplier for blinking. The default mostly fades out text, but not
entirely. ease
is the easing function exponent to use. Negative values
provide in-out easing, which is why the default is -2.0
.
波浪

Wave makes the text go up and down. Its tag format is
[wave amp=50.0 freq=5.0 connected=1]{text}[/wave]
.
amp
controls how high and low the effect goes, and freq
controls how
fast the text goes up and down. A freq
value of 0
will result in no
visible waves, and negative freq
values won't display any waves either. If
connected
is 1
(default), glyphs with ligatures will be moved together.
If connected
is 0
, each glyph is moved individually even if they are
joined by ligatures. This can work around certain rendering issues with font
ligatures.
旋风

Tornado makes the text move around in a circle. Its tag format is
[tornado radius=10.0 freq=1.0 connected=1]{text}[/tornado]
.
radius
is the radius of the circle that controls the offset, freq
is how
fast the text moves in a circle. A freq
value of 0
will pause the
animation, while negative freq
will play the animation backwards. If
connected
is 1
(default), glyphs with ligatures will be moved together.
If connected
is 0
, each glyph is moved individually even if they are
joined by ligatures. This can work around certain rendering issues with font
ligatures.
抖动

Shake makes the text shake. Its tag format is
[shake rate=20.0 level=5 connected=1]{text}[/shake]
.
rate
controls how fast the text shakes, level
controls how far the text
is offset from the origin. If connected
is 1
(default), glyphs with
ligatures will be moved together. If connected
is 0
, each glyph is moved
individually even if they are joined by ligatures. This can work around certain
rendering issues with font ligatures.
渐隐

Fade creates a static fade effect that multiplies each character's opacity.
Its tag format is [fade start=4 length=14]{text}[/fade]
.
start
controls the starting position of the falloff relative to where the fade
command is inserted, length
controls over how many characters should the fade
out take place.
彩虹

Rainbow gives the text a rainbow color that changes over time. Its tag format is
[rainbow freq=1.0 sat=0.8 val=0.8 speed=1.0]{text}[/rainbow]
.
freq
determines how many letters the rainbow extends over before it repeats itself,
sat
is the saturation of the rainbow, val
is the value of the rainbow. speed
is the number of full rainbow cycles per second. A positive speed
value will play
the animation forwards, a value of 0
will pause the animation, and a negative
speed
value will play the animation backwards.
Font outlines are not affected by the rainbow effect (they keep their original color). Existing font colors are overridden by the rainbow effect. However, CanvasItem's Modulate and Self Modulate properties will affect how the rainbow effect looks, as modulation multiplies its final colors.